Let’s see what this might look like in a Node setup. This let’s you know which textures you should load for this part when making the material. The important parts in this file are the texture paths. Now in your explorer window with the VMT files open grab the one that has the matching name and open it in a text editor (notepad). Click ‘Use Nodes’ on the material if needed. Split the 3D viewport and change it to the ‘Node Editor’. Our first material is called ‘black’ so let’s see what we can make. Click on one, I’m starting with ‘big arm’ and then head to the ‘materials’ tab in the properties panel. The entries with triangles are mesh objects. In Blender open out the armature for POD by pressing the plus next to it in the outliner panel. We are going to use that to read the VMT files. Keep the folder with your original SFM materials open in Explorer and a notepad handy. #PNG TO VMT HOW TO#This part you can have plenty of fun with making your own materials, but I’ll show you how to add them using the VMT files as a guide for how they were used in SFM. Now to put the textures back onto our model. You can then select an HDRI, there are some great ones completely free over at HDRIHaven. Then click on the button to the right of ‘color’ and pick ‘Environment Texture’. The VTFEdit Batch Converter Changing The Environment Lightingīefore we get to adding the textures, let’s add an HDRI for some nicer lighting.Ĭlick on the ‘World’ tab on the properties panel. Once done you can close VTFEdit as it has completed its job. Once done change your ‘To’ format to ‘PNG’ and run the convert again.īoth a TIF/BMP and PNG version are needed because sometimes the transparency in PNGs cause issues with normal maps, however we may need transparency for things like eyelashes and hair, etc. Hit convert and wait for it to do its thing. I generally just make a ‘Converted’ folder inside the aforementioned ‘materials’ folder.įinally pick ‘To’ and choose ‘TIF’ or ‘BMP’. That is generally a folder called ‘materials’. In the window that comes up click the box next to ‘Input’ and find the directory just before all of the VTF and VMT files. Once VTFEdit is open click ‘Tools’ -> ‘Batch Convert’. #PNG TO VMT WINDOWS 10#In Windows 10 NET Framework 2.0 is found in “Turn Windows Features On or Off”. #PNG TO VMT INSTALL#If you have trouble opening it, note that you cannot run it from inside the ZIP (at least I couldn’t), and you may need to install NET Framework 2.0. Extracting Textures Using VTFEditįirst open up VTFEdit. mdl file.Īs you can see above POD is missing its textures. Then head to ‘File’ -> ‘Import’ -> ‘Source model (.mdl)’ and find the. Now in Blender make sure you have a clean scene, if not select all and delete. I suggest keeping things organized early on, if you get addicted and do a lot of these you’ll end up with a mess of files pretty quickly. Importing The SFM ModelĮxtract the zip somewhere. If you want to follow along you can grab the POD 042 model from SFMlab. It is an ideal model because it has some simple rigging, and a few materials that should be a great way to start out. In this tutorial I am going to use POD 042 from Nier Automata to show you how to import an SFM model. #PNG TO VMT ARCHIVE#I use the archive version because I can place it wherever I like, I keep it in a tools folder with my other 3D modelling related files. The Blender plugin cannot pull the textures so we will use VTFEdit to get them. We will also need a tool to extract the textures for our SFM model. RED圎YE has an excellent blender add-on called SourceIO which will do all of the stuff we are about to use VTFEdit for, but it only currently works (as far as I know) with Blender 2.8 and I want to keep this guide about 2.79 until 2.8 is released.
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If you plan on doing that on your own instead of with a cloud service, you’ll need your NAS to have a USB port so you can back everything up to an external drive. You should have two copies of every backup.
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